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This paper describes a method based on splatting, billboarding, and alpha-blending that works well in a realistic real-time stereo imaging environment. Such phenomena are transparent, cast shadows, have dynamic behavior, and are of variable density. Gaseous phenomena such as clouds, fog, and mist have been difficult to render in realistic monoscopic imaging environments. Future research will concentrate on including complex lighting interactions.
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The results demonstrate that using commercial 2D-3D converters are not sufficient in producing realistic stereo rain effects. We compare our approach to the use of existing 2D-3D conversion methods.
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We permit interactive but controlled modification of rain parameters such as density and wind gusts. Rain streak positions for the left- and right-eye views are created by generating random numbers that depend on the view volume of the scene. To speed rendering we use pre-computed images of such rain streaks. Using the concept of retinal persistence we render a visible falling raindrop as a linear streak. In this investigation we ignore the complex issues of scene illumination and concentrate on the parameters that produce a realistic rain distribution. Our goal is to be able to render in real-time frame rates. We extend the monoscopic statistical rain models to simulate the behavior and distribution of falling rain for stereo viewing. The rendering of photorealistic rain has been previously studied for monoscopic viewing.